Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Zaaro, Signore dei Lupi

Melee Ranged Physical

3
Weight 5
  • HP35000
  • ATK800
  • DEF1000
  • RES60
  • Movement Speed0.6
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men. His hubris is boundless, yet he falls short. His tricks exhausted, he has lost everything. Now, someone must be made to bear his wrath.

Immunities

  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • Gradually increases Blood Debt
  • First Form
  • Damage taken is reduced and cannot be Stunned
  • [Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP
  • After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time
  • Second Form
  • No longer has Damage Reduction, and longer casts [Hemolytic Horror]
  • Attacks become ranged and strike twice, and gains increased ATK
  • Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly