Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Famiglia Heavy Capo

Melee Arts

Weight 1
  • HP9500
  • ATK600
  • DEF500
  • RES25
  • Movement Speed0.7
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A ruthless famiglia capo who has commanded the awe of a great many mafiosi. He was there when the famiglie first rose to greatness, and withstood the tumultuous years of change up until the present. It seems that nothing can topple him now.

Immunities

  • Silence

Trait

  • Increases Blood Debt whenever an enemy unit is defeated within range