Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Delegation Assault Recruit

Ranged Physical Arts

Weight 1
  • HP5500
  • ATK400
  • DEF100
  • RES10
  • Movement Speed0.7
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.5

New recruits on a special mission, firing warning shots with non-lethal weapons to avoid unnecessary loss of life. Having never seen war with their own eyes, they carry out their mission with expectations of peace.

Trait

  • Attacks in <Frigid> areas deal Arts damage; attacks in Emergency Heater range deal Physical damage.