Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Nourished Reaper

Melee Physical

Weight 2
  • HP25000
  • ATK500
  • DEF800
  • RES75
  • Movement Speed0.3
  • ATK Interval2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A Sea Terror that emits ear-splitting screeches and has sated its hunger. It is essentially harmless if you don't disturb it.

Immunities

  • Silence

Trait

  • Starts battle in Standby and will not attack
  • After being injured, this unit becomes Combat-Ready, gradually losing HP over time and continually inflicting Nervous Impairment to nearby units