Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Jet Canister'

Ranged Arts

Weight 3
  • HP10000
  • ATK400
  • DEF350
  • RES50
  • Movement Speed0.9
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1

This weapon was developed for close-range assault in response to the painful experience of trench warfare, but how many would be willing to carry a such a heavy and fragile can on their backs?

Trait

  • On death, deals Arts damage to all nearby units, inflicting Cold and disabling Emergency Heaters.