Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Dublinn Flamechaser Soldier

Melee Arts

Weight 1
  • HP5000
  • ATK150
  • DEF50
  • RES50
  • Movement Speed0.7
  • ATK Interval2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A Dublinn soldier fused with their Leader's ember. Long since dead, but Arts manipulation keeps their bodies moving towards their final desire, rising again and again.

Immunities

  • Silence

Trait

  • Attacks deal additional Burn damage while near burning Reeds
  • When defeated, turns into an Invisible <Ember of Resentment> that must be damaged 5 times to defeat; respawns after a period of time