Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
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Position
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Attack Pattern

Captain Mateo

Melee Ranged Physical

2
Weight 8
  • HP40000
  • ATK550
  • DEF1000
  • RES50
  • Movement Speed0.6
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

Captain Mateo of the Coalition Army. He refuses to recognize the dead end he stands at, and employs violence against anyone who reminds him of that.

Immunities

  • Silence
  • Sleep

Trait

  • First Form
  • Launches a Straight Shot when positioned in a straight line with an allied unit: fires 10 bolts in the target's direction, with the last bolt permanently reducing the target's DEF
  • When HP drops to 0 for the first time, appears at another location and enters Second Form
  • Second Form
  • ['Lights Out!'] Upon receiving damage, releases 3 smoke bombs in a frontal area that make enemies inside Invisible; smokescreen lasts for 30s (Initial use: 1)
  • ['Stand Down!'] Attacks Stun the target for 6s (Initial uses: 6)
  • ['Attention!'] Calls all <Mateo's Bodyguard> to this unit's current position, and makes them hold there for 30s

Related Enemies