Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Remnant Orchestra Conductor

Ranged Arts

Weight 3
  • HP23000
  • ATK350
  • DEF550
  • RES60
  • Movement Speed0.65
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.2

Conductor who wants to be the instrument of their king's will. Being a conductor is already a rare honor, but he still seeks to climb that great spire, for which he will go to any length.

Immunities

  • Silence

Trait

  • Continuously casts at the nearest Tuning Node you control within attack range to disable it
  • When the corresponding variation is in effect, increases the max HP of all enemies within attack range