Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
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Attack Pattern

Paramilitary Axeman

Melee Physical

Weight 3
  • HP16000
  • ATK500
  • DEF250
  • RES20
  • Movement Speed0.6
  • ATK Interval2.8s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An outlaw hired to sow chaos, equipped with a thermal energy axe that consumes too much power. The energy supply isn't quite sufficient to start it up.

Trait

  • Energy Capacity: 20; Gains [Overload] upon reaching max Energy.
  • Continuously drains 1 Energy from all nearby ground enemies.
  • [Overload] Greatly increases ASPD, DEF, and RES for a longer period of time.