Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Nourished Crawler

None Arts

Weight 4
  • HP35000
  • ATK400
  • DEF0
  • RES0
  • Movement Speed0.4
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A Sea Terror imbued with impurities that has had its hunger sated. Such Sea Terrors are rarely seen nowadays, as they are gradually evolving to become more nimble.

Immunities

  • Silence

Trait

  • Whenever a certain percentage of HP is lost, immediately deal a large amount of Arts damage and Nervous Impairment to nearby units