Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Knight Territory Hibernator

Melee Physical

Weight 3
  • HP8500
  • ATK1000
  • DEF550
  • RES20
  • Movement Speed1.3
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A commonly seen burly knight whose Knightclub affiliation is unknown, considered rogue. They're often found passed out drunk in dark alleyways, and should be avoided as they demonstrate ferociously violent tendencies when woken up.

Trait

  • Remains Standby for a certain period in areas with <no visibility> and does not attack
  • If visibility is gained on its location, immediately becomes active