Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Gravestone'

Melee Ranged Physical

30
Weight 6
  • HP60000
  • ATK2000
  • DEF330
  • RES55
  • Movement Speed0.5
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.2

A cruel murderer, an assassin that pursues you relentlessly. The violence bred in this land will eventually grow inside every perpetrator.

Immunities

  • Silence

Trait

  • Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time
  • Periodically gains a shield proportional to Max HP