Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Bloodborn Spawn

Melee Arts

Weight 1
  • HP4000
  • ATK100
  • DEF200
  • RES20
  • Movement Speed0.8
  • ATK Interval2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1

A creation of the Sanguine Court's Originium Arts. It is said that just a few drops of fresh blood can spawn an entire swarm of these mindless worms. Once they've latched on, they will never let go until their hunger and thirst have been sated.

Trait

  • Deals Arts damage and gains increased ATK depending on the number of units the target is blocking.
  • Attacks restore HP proportional to damage dealt
  • Leaves behind <Blood Amber> when defeated.

Related Enemies