Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Machina

'The Big Ugly Thing'

Melee Ranged Physical

2
Weight 6
  • HP40000
  • ATK500
  • DEF1000
  • RES20
  • Movement Speed0.6
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Zumama's magnum opus, a massive mechanical monster piloted by the High Priest. It can strike both in melee range and from a distance, capable of easily destroying Giant Mushrooms and Stumps. Normal engineers cannot even fathom how a machine slapped together haphazardly like this can even move, but move it indeed does.

Immunities

  • Silence

Trait

  • First Form
  • Ranged attacks deal Splash damage, Melee attacks deal more damage
  • Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon
  • When HP drops to 0, it will explode, Stunning units in a large area and ejecting its pilot, the High Priest
  • High Priest Form
  • Will not attack, cannot be blocked, and takes True damage every second