Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Machina

'Spirit of Liquor'

Melee Physical

3
Weight 6
  • HP99000
  • ATK700
  • DEF1700
  • RES50
  • Movement Speed0.7
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

The 'ultimate automaton' developed by the Liquor Association, with the power to 'squash ten kegs at the same time.' In accordance with an environmental protection pact with Acahualla, the armor plates are made from recycled kegs. Considered one of the competition's favorites, it went berserk when champagne from the opening ceremony seeped into its control chip.

Immunities

  • Silence

Trait

  • Immune to Stun, Frozen, Levitate, Sleep; temporarily loses immunity when affected by <Long Live Mead!>
  • ATK increased after each attack (with stack limit), resets after some time without attacking
  • [Aged Mead] Throws <Aged Mead> at one of your Operators after losing a percentage of HP. The Operator is Stunned while <Aged Mead> is on the battlefield. <Aged Mead> can be attacked and is added to the Deployment Waiting Zone as <Long Live Mead!> when defeated
  • Periodically targets one of your units and throws a can after a delay, dealing Physical splash damage and inflictingStun

Related Enemies