Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Sea Monster

The Endspeaker, Will of We Many

Melee Ranged Physical

3
Weight 5
  • HP10000
  • ATK800
  • DEF700
  • RES0
  • Movement Speed0.8
  • ATK Interval2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.8

The tiny Seaborn that haunted the mighty Stultifera, the blood of its parents once strewn across the ocean's waters. The revelation reaches not the ears of the children, their kind's destiny quietly continuing to flow.

Immunities

  • Silence

Trait

  • When defeated, disappears for a short time before evolving into its next form
  • When evolving into its next form, gains the following effects in this order: Gains increased DEF/Gains increased Movement Speed/Gains increased ATK and Lifesteal
  • [Consume] Consumes the [Remains] of its Seaborn kin, gaining their corresponding [Directed Evolution] ability in the next evolutionary phase, while also instantly defeating any Operators near the Remains and preventing them from being redeployed for a period of time.

Related Enemies