Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Drone

'Materialist Antagonizer'

Ranged Arts

2
Weight 6
  • HP55000
  • ATK500
  • DEF600
  • RES50
  • Movement Speed0.5
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.5

Construction machinery attempting to protect Stitch Canvas, under the mistaken impression that he is about to be attacked. Before explaining what's actually going on, let's settle things with a test of strength first.

Immunities

  • Silence

Trait

  • Initial Form
  • Flying unit.
  • While on the battlefield, increases the strength of all Machine enemies
  • Attacks will deploy small drones that deal continuous Arts damage to the target for a period of time, prioritizing targets that are not already locked onto by these drones
  • Periodically refreshes a shield that can resist Physical and Arts damage, and grants Invisibility to other enemies within attack range as long as this shield holds
  • Periodically locks on to the friendly unit with the greatest number of surrounding units and continuously deals Arts damage in an area around that unit
  • Periodically locks on to the friendly unit with the fewest number of units around it and continuously inflicts Stun in an area around that unit
  • When HP reaches 0 for the first time, Stitch will appear
  • Stitch Form
  • Stunned for a period of time after appearing on the field
  • Will not attack, and cannot be blocked