Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Icefield Arts Fighter

Melee Arts

Weight 1
  • HP5000
  • ATK600
  • DEF250
  • RES50
  • Movement Speed0.7
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A special warrior born in a harsh environment. While they mainly use Arts in combat, their bodies are simply another one of their weapons. They are at their most dangerous when they fall in battle.

Trait

  • When defeated, deals Arts damage to all surrounding units and inflicts Cold
  • Loses HP when shifted