Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Collapsal

Distorted Caster

Ranged Arts

Weight 1
  • HP8000
  • ATK350
  • DEF300
  • RES50
  • Movement Speed0.6
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.8

A Sami shaman possessed by demons. Everything they understood about nature has been reconstructed into pure nothingness.

Trait

  • Movement Speed significantly increases after not attacking for a period of time, resets on attack