Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Wandering Troubadour

Ranged Arts

0
Weight 6
  • HP500000
  • ATK900
  • DEF1200
  • RES60
  • Movement Speed0.7
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range3

No matter where they go, the troubadours who cross the barrens to entertain others will always be surrounded by graceful, flickering flames and deafening cheers.

Immunities

  • Stun
  • Silence
  • Sleep
  • Levitate

Trait

  • Deals heavy Burn Damage to nearby units every second, and recovers a huge amount of HP every second
  • Become Silenced during the Wet Season or when Frozen