Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Apparition

Blemish

Ranged Physical

Weight 2
  • HP9000
  • ATK500
  • DEF400
  • RES20
  • Movement Speed0.6
  • ATK Interval7s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

A fabric construct that spreads Blight across a wide area. If left unchecked, once fertile farmland will become a hotbed of blight in less than half a day.

Trait

  • Absorbs shallow water to attack all allied melee units on the map, dealing splash damage in a cross
  • When on Blighted tiles, attacks deal additional Arts damage and causes Blight to the paddy