Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Collapsal

Fallen Snowpriest

Ranged Arts

5
Weight 3
  • HP40000
  • ATK600
  • DEF300
  • RES60
  • Movement Speed2.5
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range3.5

A Sami tribal chief separated from humanity, their flesh physically transformed. Will turn into a 'Frozen Monstrosity' if left alone to continue wandering the icefields.

Immunities

  • Stun

Trait

  • Attacks inflict Cold and jump between 3 targets, with each jump dealing reduced damage
  • [Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD