Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Elite Famiglia Soldier

Melee Physical

Weight 1
  • HP4400
  • ATK375
  • DEF180
  • RES10
  • Movement Speed1
  • ATK Interval1.8s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Battle-hardened, low-level mafiosi who are strong and swift-footed, worthy of being called elite fighters. When they are buried, the famiglia might send a letter of condolence home, nothing more.

Immunities

  • Silence

Trait

  • Increases Blood Debt by a miniscule amount when defeated