Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Fortuna, Fallen Angel

Melee Ranged Physical

Weight 6
  • HP35000
  • ATK700
  • DEF400
  • RES50
  • Movement Speed0.7
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.8

A fallen Sankta girl, the innocent and ignorant Fortuna. With her dimmed halo and black horns, paradise has closed its doors on her. What has actually changed, and what has not?

Immunities

  • Silence

Trait

  • While this unit is holding Ammo, attacks become long-ranged and deal a large amount of Physical damage. Ammo capacity: 6
  • Has a chance to miss ranged attacks