Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Paramilitary Bombardier Leader

Melee Ranged Physical

Weight 3
  • HP25000
  • ATK550
  • DEF300
  • RES20
  • Movement Speed0.6
  • ATK Interval4.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.6

A mercenary hired to sow chaos, equipped with a compressed-air grenade launcher. The gas cylinder has been heated to such a degree that their colleagues are afraid to get close.

Trait

  • Energy Capacity: 30; Gains [Overload] upon reaching max Energy.
  • Starts with an additional 25 Energy, but loses 1 Energy per 5 seconds.
  • While not blocked, launches grenades that deal damage to the target and surrounding units.
  • [Overload] Greatly increases ASPD, DEF, and RES for a longer period of time.