Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Arts Creation

Enhanced Mass-Produced Colossus

Melee Physical

Weight 4
  • HP20000
  • ATK800
  • DEF1400
  • RES50
  • Movement Speed0.75
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An Originium Arts creation that sacrifices stability for miniaturization. Very well-equipped for breaching, it is often used to break through enemy lines. Its physical strength has been improved but its weakness to interference remains an issue.

Immunities

  • Sleep

Trait

  • Can only be blocked by units with at least 2 Block
  • When in Realigned Flux, DEF and RES are greatly reduced