Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Machina

Whiskey-Grade Waker-Upper

Melee Physical

Weight 5
  • HP18000
  • ATK1500
  • DEF1500
  • RES10
  • Movement Speed0.7
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A terrifying machine that sweeps across the beach, equipped with an ultra-powerful water cannon strong enough to blast any drunkard to their senses. After someone secretly tampered with its targeting logic, it now only blasts sober people.

Immunities

  • Silence

Trait

  • Upon taking damage for the first time, gains significantly increased ASPD and Movement Speed for a period of time