Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
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Attack Pattern

Timestream Guardian

Melee Physical

0
Weight 6
  • HP700000
  • ATK1150
  • DEF2000
  • RES20
  • Movement Speed0.4
  • ATK Interval3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

Nobody knows when this colossus was created. It responds to time with silence, its fists acting as their persevering faith.

Trait

  • Normally does not attack, but counters when attacked
  • After 2 attacks, the next attack deals heavy Physical damage to targets within range and inflicts Stun
  • When HP falls below 50%, gains significantly increased ASPD