Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Remnant Saxophonist

Melee Ranged Physical

Weight 4
  • HP17500
  • ATK800
  • DEF650
  • RES20
  • Movement Speed0.8
  • ATK Interval4.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Irritable remnants of the Witch King, they once attempted to bribe their way into a certain orchestra in the capital. After many years of lying low, they have lost much of their sanity and now try to tear their enemies apart using music itself.

Trait

  • When blowing at full force, fires ranged attacks in all 4 directions, dealing high Physical damage to allies hit. These attacks can be blocked by Realigned Flux