Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Lingering Pathshaper

Melee Physical

5
Weight 4
  • HP70000
  • ATK1000
  • DEF800
  • RES50
  • Movement Speed0.5
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

Seaborn tasked with exploring evolutionary pathways. Its injuries and those suffered by its fractals become a guide for the evolution of we many.

Immunities

  • Silence

Trait

  • Every 3rd attack summons a <Pathshaper Fractal>
  • Summons 1 <Pathshaper Fractal> after taking a few attacks
  • Has lower ASPD, but higher HP

Related Enemies