Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Apparition

Basal Miasma

Ranged Physical

Weight 3
  • HP18000
  • ATK900
  • DEF500
  • RES30
  • Movement Speed0.5
  • ATK Interval2.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0.9

Similar to a stockbeast in appearance, seemingly docile at first glance. But unlike other fabric constructs, they become very aggressive towards people after absorbing the Blight in the soil and water, so exercise the utmost caution.

Trait

  • Rebirth
  • Regenerates itself on the spot when defeated, continuously absorbing any Blight it is in contact with and increasing DEF based on the amount absorbed; attacks now deal additional Arts damage