Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Paramilitary Gangster

Melee Physical

Weight 1
  • HP4500
  • ATK250
  • DEF100
  • RES0
  • Movement Speed0.9
  • ATK Interval2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A gangster hired to sow chaos, often picking fights. Their employer has provided them with an experimental thermal amplification device.

Trait

  • Energy Capacity: 10; Gains [Overload] upon reaching max Energy.
  • [Overload] Greatly increases ASPD, DEF, and RES for a period of time.