Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Deathless Black Snake'

Ranged Physical

2
Weight 6
  • HP50000
  • ATK770
  • DEF800
  • RES50
  • Movement Speed0.5
  • ATK Interval4.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2

A disenchanted Reunion soldier, or a giant manipulating history? A conspirator full of lies, or a nobleman swallowed by tragedy? The truth has been turned to ash, and only an evil god stands in the flames.

Immunities

  • Stun
  • Silence
  • Sleep
  • Frozen
  • Levitate

Trait

  • First Phase
  • Attacks deal True damage and apply [Burning Breath] to the target (Deals increasing True damage each second, but can be Resisted)
  • Periodically applies [Burning Breath] to two allied units, and also greatly reduces damage taken from units afflicted with [Burning Breath]
  • Detonates all allied units on the field afflicted by [Burning Breath], dealing Arts damage to the surrounding four tiles and applying [Burning Breath] to targets hit by this splash effect
  • When HP drops to 0, releases [Deathless Inferno], dealing massive Arts damage across the battlefield and enters Enraged State
  • Enraged State
  • Max HP and ATK are greatly increased
  • Summons an <Energy Aggregate> to help in combat