Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Attack Pattern

'Street Musician'

Ranged Physical

Weight 1
  • HP4000
  • ATK360
  • DEF120
  • RES10
  • Movement Speed0.9
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.9

Armed militants disguised as Infected, they are overly acquainted with the local situation. Aware that they may be exposed by their unfamiliarity with other instruments, they choose to use the triangle.

Trait

  • When attacking targets outside of Realigned Flux, deals an additional hit