Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Pugilist Prisoner

Melee Physical

Weight 2
  • HP8000
  • ATK300
  • DEF300
  • RES0
  • Movement Speed1.6
  • ATK Interval1.2s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An inmate who puts his trust in his fists. ——In reality, the metal chains on his wrists are doing most of the work.

Immunities

  • Silence

Trait

  • Starts imprisoned. When imprisoned, ASPD is reduced
  • Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF