Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

'Rat King'

Ranged Arts

Weight 5
  • HP22000
  • ATK470
  • DEF350
  • RES30
  • Movement Speed0.6
  • ATK Interval3.4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2.5

Lin, Lin Gray, the Rat King of the slum. He bears many titles, just like the shifting of the city's shadows underneath his feet. Don't touch the red lines. If you ever have a moment of indecisiveness, whatever it is that you were concerned about will become nothing more than a whisper in the winds above the dunes.

Immunities

  • Stun
  • Silence
  • Frozen
  • Sleep

Trait

  • [Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area
  • [Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK
  • Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active
  • Deals more damage when HP drops below half