Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Infected Creature

'Milan'

Melee Physical

3
Weight 6
  • HP60000
  • ATK1000
  • DEF800
  • RES50
  • Movement Speed0.5
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A domestic Originium Slug that escaped into the wild before mutating in a high-pressure environment. Despite its tremendous size and sturdy crystal back, it is not aggressive and extremely good at 'interacting' with people. It still views them the same way it did when it was merely a house pet, but what was once playful is now truly destructive at its new size.

Immunities

  • Silence
  • Sleep

Trait

  • When HP drops under half, gains greatly increased ATK and takes reduced Physical and Arts damage
  • Adds a Contaminated Mineral to the Deployment Waiting Zone (maximum of one)
  • Adds a Heat Cluster to the Preparation Area (When transferred, deals True damage to all allied units and Stuns them for several seconds)