Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Arts Creation

Theater Golem

Ranged Physical

2
Weight 5
  • HP24000
  • ATK1200
  • DEF300
  • RES30
  • Movement Speed0.5
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.3

A gigantic golem maintained by the Crimson Troupe's prop department, they are normally used to move bulky items. They are massive and difficult to block.

Trait

  • Can only be blocked by units with at least 4 Block
  • Attacks deal Splash damage to allied units in a small area around self