Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Tidelinked Immortal

Melee Physical

5
Weight 1
  • HP5000
  • ATK550
  • DEF800
  • RES0
  • Movement Speed0.9
  • ATK Interval0.7s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

—Sea Terror. The product of both technology and evolutionary instincts.

Immunities

  • Silence

Trait

  • Attacks inflict additional Corrosion Damage.
  • When its Other Half is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating fast; revives when HP reaches max
  • Has lower HP and ATK, but higher ASPD and Movement Speed

Related Enemies