Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Machina

'Anything Can Be Broken'

Ranged Physical

Weight 3
  • HP10000
  • ATK500
  • DEF400
  • RES0
  • Movement Speed0.7
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range3

A contraption that hurls fruit with rock-hard shells instead of boulders, destroying all constructs in its detection range by targeting their weak points. The designer must surely have been an expert in architecture.

Trait

  • Prioritizes attacking constructs; when attacking constructs, gains greatly increased ATK