Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Raging Direswine

Melee Physical

Weight 2
  • HP32000
  • ATK700
  • DEF50
  • RES0
  • Movement Speed0.4
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A variety of Direswine extremely easy to anger, they dominate areas near water sources with great swagger. If one is enraged, it will indiscriminately rampage about with a madness sufficient to lay anything in the vicinity low.

Immunities

  • Silence

Trait

  • Can only be blocked by units with at least 2 Block
  • Gradually accelerates when charging, dealing damage based on Movement Speed to any target it passes through or is blocked by