Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Tidelinked Bishop

Ranged Arts

5
Weight 3
  • HP40000
  • ATK600
  • DEF300
  • RES70
  • Movement Speed0.4
  • ATK Interval4.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range3.5

A bishop that has partially mutated. It is partly human, partly—

Immunities

  • Silence

Trait

  • When its Other Half is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating; revives when HP reaches max.

Related Enemies