Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Hornbeast

Melee Physical

Weight 1
  • HP5000
  • ATK250
  • DEF0
  • RES0
  • Movement Speed0.8
  • ATK Interval2.3s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

An herbivore that moves in herds, common to the mountains. Docile creatures, they hide from predators using the mock-vegetation wool on their backs, but that's no reason to underestimate their pointed horns.

Immunities

  • Silence

Trait

  • Starts battle Resting. After being attacked, it and all surrounding hornbeasts become Combat-Ready