Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Wandering Apprentice

Ranged Arts

Weight 2
  • HP10000
  • ATK400
  • DEF400
  • RES50
  • Movement Speed0.8
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range3

The young apprentices who follow behind the Wandering Troubadours are not yet proficient at controlling flames, but can already perform the critical job of moving the oil cannisters.

Trait

  • Attacks deal Burn Damage, and recovers HP every second
  • Become Silenced during the Wet Season or when Frozen