Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Lord Ameer Shaman

Ranged Arts

Weight 2
  • HP6000
  • ATK150
  • DEF200
  • RES50
  • Movement Speed0.8
  • ATK Interval4s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range2

An elite caster under a Lord Ameer, able to employ a kind of ancient Arts to cast menacing attacks, nicknamed a 'curse' by the locals.

Trait

  • Attacks cause the target to receive a certain amount of this unit's ATK as Arts damage per second over a few seconds (stacks)