Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Nourished Reefbreaker

Melee Ranged Physical

Weight 4
  • HP25000
  • ATK400
  • DEF750
  • RES40
  • Movement Speed1.2
  • ATK Interval1.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.5

A Sea Terror born from the nethersea brand, used to expel entities that pose a significant threat to its kin, or to completely destroy environments unsuitable for sustaining life. All civilizations on land fall under this category.

Trait

  • Gains Invisibility when on Nethersea Brand
  • Gains increased ATK for each time it deals damage, decaying quickly after it stops attacking
  • Deals increased damage to enemies blocking this unit