Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Talulah, the Fighter

Ranged Arts

0
Weight 6
  • HP15000
  • ATK600
  • DEF350
  • RES50
  • Movement Speed0.45
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range1.5

The Infected warrior, Talulah. She will never look back.

Immunities

  • Sleep

Trait

  • Does not deduct Life Points when entering the enemy Incursion Point, but will instead deduct Life Points upon dying
  • Applies [Burning Breath] to an enemy within attack range (Deals increasing True damage each second, but can be Resisted)
  • Does not count towards the defeated enemies counter