Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Sarkaz

Mudrock Zealot

Melee Physical

Weight 3
  • HP10000
  • ATK900
  • DEF800
  • RES30
  • Movement Speed0.8
  • ATK Interval3.5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

A member of Mudrock's Sarkaz squad. The dance on the edge of life and death has given them a unique tactical system. Through Arts Resonance, they are able to create a barrier that absorbs Arts damage. While the barrier persists, they will have increased Max HP and ASPD.

Trait

  • Has a shield that absorbs Arts damage
  • While their shield persists, this unit has greatly increased Max HP and ASPD