Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

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Event
Type
Position
Race
Immunities
Attack Pattern

Apparition

'Slumbering of Sui'

Melee Ranged Physical

2
Weight 10
  • HP40000
  • ATK3000
  • DEF4000
  • RES80
  • Movement Speed0.2
  • ATK Interval5s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range-1

Born from the heart of an awakened Feranmut. A thousand years twisted into shadow. The executors of Sui are never alone, for fear is always by their side; to wait in the boundless chaos, or thread the needle in search for a shred of enlightenment?

Immunities

  • Silence

Trait

  • Chaos
  • Molts after taking a certain amount of damage, causing Blight to the paddies it is on, reducing ATK, DEF, RES, and Weight, while increasing Movement Speed
  • When HP drops to 0 for the first time, melts into the water and continuously summons enemies; enters the Enlightened State when reborn
  • Enlightened
  • Changes attributes, attacks now deal 2 strikes of Physical damage, and becomes immune to most control effects
  • Marks all allied units that have attacked 'Slumbering of Sui'; when a marked unit leaves the field, causes extremely high level of Blight to the tiles where 'Slumbering of Sui' is on
  • [As Needlework] When the Blight level of a paddy at this unit's location exceeds a certain threshold, 'Slumbering of Sui' will continuously absorb and condense Blight into a spear that deals a large amount of Arts damage, prioritizing marked Operators
  • 'Slumbering of Sui' has reduced DEF, RES, and Movement Speed when it is on paddies unaffected by Blight, or when scoured with unpolluted water.