Enemy

The objective is to defeat and prevent enemies from entering the Protection Objective. There are 3 classes of enemies from various races, with some having special abilities that you need to watch out for.

This acts as a general reference for information on a given enemy. For more accurate data on a specific enemy, look at the enemy entry for the given stage in-game.

Apply Filters

Narrow down the enemies you're interested in.

Event
Type
Position
Race
Immunities
Attack Pattern

Sea Monster

Tidelinked Archon

Melee Physical

5
Weight 1
  • HP8000
  • ATK600
  • DEF800
  • RES0
  • Movement Speed0.6
  • ATK Interval1.7s
  • Elemental RES0
  • Elemental Resistance0
  • ATK Range0

—Sea Terror. Even Ægir technology has a role to play in the evolution of we many.

Immunities

  • Silence

Trait

  • Attacks inflict additional Corrosion Damage.
  • When its Other Half is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating; revives when HP reaches max.

Related Enemies